Tortles initially have +1 Constitution and +1 Wisdom.
Ability
Effect
Shell
Passive. While you are not wearing any armor, your Armor counts as half your Level (rounded up).
Flippers
Passive: You are limited to 4 Move actions each turn. However, you may swim a number of spaces equal to your Acrobatics roll.
Hold Breath
Passive. You can hold your breath for up to 5 hours.
Naturalist
Passive. You gain +3 Animal Handling, Medicine OR Survival, as well as a critical success on a roll of 19-20.
Upgrade: +3 of the skill you previously chose, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 rolls for the skill you previously chose.
Snapjaw
Passive. You may add your Level to your Athletics roll when grappling someone.
Withdraw
3 actions. You retreat into your shell, preventing you from moving or attacking. During this time, you gain (+ your Level) to all Defenses. Lasts until dismissed, for another 3 actions.