1 action. You activate your feline senses. You may now move 2 spaces for every Move action. Lasts 5 turns. Acrobatics.
Upgrade: 3 spaces for every Move action.
Agility
1 action. You gain +7 Reflex. Lasts 1 turn. On your next turn, you cannot use any Move actions.
Cat's Talent
Passive. You gain +4 Detection and suffer -4 Stealth. For 4 actions, you may switch these effects. You may switch as often as you like.
Claws
Passive. You may choose for you Unarmed attacks to be either Bludgeoning or Slashing damage. Also, you gain +4 Acrobatics when climbing.
Darkvision
Passive. You can see your surroundings clear as day with almost no light.
Merchant
Passive. You gain +3 Persuasion, as well as critical success on a roll of 19-20, to haggle prices when buying/selling uncommon goods.
Upgrade: +3 Persuasion, as well as critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20s to haggle.