Jawas initially have +2 Intelligence and -2 Dexterity.
Ability
Effect
Scavenger
Passive. Gain +3 Survival, as well as a critical success on a roll of 19-20, when gathering supplies.
Upgrade: +3 Survival, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 Survival rolls when gathering supplies.
Cower
Passive. While next to a Medium-sized object or person, you may take the higher of 2d20 Stealth rolls. Stealth vs Detection.
Driving
Passive. Gain +3 Driving/Piloting, as well as a critical success on a roll of 19-20, while using Land vehicles.
Upgrade: +3 Driving/Piloting, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 Piloting rolls.
Groupthink
Passive. You gain +3 to the attack roll of any weapon, as long as an ally within 10 spaces is using the same weapon.
Opportunist
Passive. You gain +3 Persuasion, as well as a critical success on a roll of 19-20, when attempting to sell something.
Upgrade: +3 Persuasion, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 Persuasion rolls.
Scrapper
Passive. You gain +3 Hardware: Machinery, as well as a critical success on a roll of 19-20.
Upgrade: +3 Hardware: Machinery, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 Hardware: Machinery rolls.