🎲 D&D Companion

Jawa

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Jawas initially have +2 Intelligence and -2 Dexterity.
AbilityEffect
Scavenger Passive. Gain +3 Survival, as well as a critical success on a roll of 19-20, when gathering supplies. Upgrade: +3 Survival, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 Survival rolls when gathering supplies.
Cower Passive. While next to a Medium-sized object or person, you may take the higher of 2d20 Stealth rolls. Stealth vs Detection.
Driving Passive. Gain +3 Driving/Piloting, as well as a critical success on a roll of 19-20, while using Land vehicles. Upgrade: +3 Driving/Piloting, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 Piloting rolls.
Groupthink Passive. You gain +3 to the attack roll of any weapon, as long as an ally within 10 spaces is using the same weapon.
Opportunist Passive. You gain +3 Persuasion, as well as a critical success on a roll of 19-20, when attempting to sell something. Upgrade: +3 Persuasion, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 Persuasion rolls.
Scrapper Passive. You gain +3 Hardware: Machinery, as well as a critical success on a roll of 19-20. Upgrade: +3 Hardware: Machinery, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 Hardware: Machinery rolls.