Halfings initially have +2 Dexterity and -2 Strength.
Ability
Effect
Profound Luck
Passive. Once per day, you may take the higher of 2d20 rolls for any Dexterity-based skill.
Bravery
Passive: You may add your Level to your Will against attempts to Frighten or Confuse you.
Creature of Comfort
Passive. You gain +3 to Crafting Food/Beverages, as well as a critical success on a roll of 19-20.
Upgrade: +3 to Crafting Food/Beverages, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 rolls for Crafting Food/Beverages.
Nimble
Passive. You do not need to roll for Acrobatics when moving through a space that is occupied by someone larger than you.
Storyteller
Passive. You gain +3 Perform, as well as a critical success on a roll of 19-20.
Upgrade: +3 Perform, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 Perform rolls.
Unnoticed
Passive. You gain +3 Stealth and Deception, as well as a critical success on a roll of 19-20, when avoiding hunters and lawkeepers.
Upgrade: +3 Stealth and Deception, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 rolls for Stealth and Deception when avoiding hunters and lawkeepers.