Half-Orcs initialy have +2 Strength and -2 Charisma.
Ability
Effect
Savagery
Passive. Once per battle, you may take the higher of 2 Damage rolls.
Menacing
Passive. You gain +4 Intimidation and Aggression.
Upgrade: +4 Intimidation and Aggression.
Upgrade: You may take the higher of 2d20 rolls for Intimidate and Aggression.
Night Hunter
Passive. You can see in the dark up to 12 spaces, and have an excellent sense of smell.
Pack Leader
Passive. You gain +2 Total HP for every member in your party besides yourself.
Upgrade: +2 Total HP.
Relentless
Reaction. An attack that would bring your HP to 0 brings it to 1 instead. On your next turn, your Armor is 0, no matter what you're wearing. Only usable once per day.
Tribal
Passive. You gain +3 Survival and Culture, as well as a critical success on a roll of 19-20, in communities without agriculture.
Upgrade: +3 Survival and Culture, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 rolls for Survival and Culture.