🎲 D&D Companion

Gungan

View in Google Sheets
Gungans initially have +2 Dexterity and -2 Intelligence.
AbilityEffect
Amphibious Passive. You may Swim a number of spaces up to half your Acrobatics roll. Also, you may breathe underwater for up to 1 hour. Upgrade: You may breathe underwater up to 12 hours.
Bubble Tech Passive: You gain +3 to all Hardware skills, as well as a critical success on a roll of 19-20, when dealing with plasma or hydro technology. Upgrade: +3 to all Hardware skills, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 rolls to all Hardware skills.
Clown Around Passive. You gain +3 Perform, as well as a critical success on a roll of 19-20. Upgrade: +3 Perform, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 Perform rolls.
Jumper Passive. You may Jump a number of spaces up to half your Acrobatics roll.
Mucus 3 actions. You launch mucus at a target within 5 spaces, blinding them on their next turn. Roll 1d6 - on a 5 or 6, the target also becomes diseased. Ranged Attack vs Reflex.
Tongue 2 actions. You may grab an object of Small size within 2 spaces and immediately pull it toward you using your tongue.