🎲 D&D Companion

Goblin

View in Google Sheets
Goblins initially have +2 Intelligence and -2 Strength.
AbilityEffect
Escapist Passive. While next to an object or person at least 3 ft tall, you may take the higher of 2d20 Stealth rolls. Stealth vs Detection.
Agile Passive. As long as your Armor is no more than 7, you may Climb a number of spaces up to half your Acrobatics roll.
Cunning Passive. You no longer break lockpicking tools or trigger password failsafes.
Darkvision Passive. You can see your surroundings clear as day with almost no light.
Fury Passive. While attacking a Medium or larger creature, you may choose to add your Level to the damage. You can use this once per day.
Tamer Passive. You gain +3 Animal Handling, as well as a critical success on a roll of 19-20. Upgrade: +3 Animal Handling, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 Animal Handling rolls.