Goblins initially have +2 Intelligence and -2 Strength.
Ability
Effect
Escapist
Passive. While next to an object or person at least 3 ft tall, you may take the higher of 2d20 Stealth rolls. Stealth vs Detection.
Agile
Passive. As long as your Armor is no more than 7, you may Climb a number of spaces up to half your Acrobatics roll.
Cunning
Passive. You no longer break lockpicking tools or trigger password failsafes.
Darkvision
Passive. You can see your surroundings clear as day with almost no light.
Fury
Passive. While attacking a Medium or larger creature, you may choose to add your Level to the damage. You can use this once per day.
Tamer
Passive. You gain +3 Animal Handling, as well as a critical success on a roll of 19-20.
Upgrade: +3 Animal Handling, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 Animal Handling rolls.