🎲 D&D Companion

Gnome

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Gnomes initially have +2 Intelligence and -2 Constitution.
AbilityEffect
Easy Marks Passive. You gain +1 Armor and damage when battling Large-size or larger enemies.
Adaptable Passive. You may use your Survival skill in place of your Will against magical attacks.
Darkvision Passive. You can see your surroundings clear as day with almost no light.
Entreprenuer Passive. You gain +1 to all Crafting skills and +2 Persuasion when buying/selling. Upgrade: +1 Crafting, +2 Persuasion. Upgrade: +1 Crafting, +2 Persuasion.
Favored Enemy Passive. Choose a Race to be a Favored Enemy. You gain +4 to all Defenses, Attacks, and Damage when battling this enemy. Aberrations/Demons. Dragons/Sahuagin. Giants/Trolls. Orcs/Ogres.
Tinkerer Passive. You gain +3 to all Hardware skills, as well as a critical success on a roll of 19-20, when dealing with mechanical devices. Upgrade: +3 Hardware, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 Hardware rolls.