Gnomes initially have +2 Intelligence and -2 Constitution.
Ability
Effect
Easy Marks
Passive. You gain +1 Armor and damage when battling Large-size or larger enemies.
Adaptable
Passive. You may use your Survival skill in place of your Will against magical attacks.
Darkvision
Passive. You can see your surroundings clear as day with almost no light.
Entreprenuer
Passive. You gain +1 to all Crafting skills and +2 Persuasion when buying/selling.
Upgrade: +1 Crafting, +2 Persuasion.
Upgrade: +1 Crafting, +2 Persuasion.
Favored Enemy
Passive. Choose a Race to be a Favored Enemy. You gain +4 to all Defenses, Attacks, and Damage when battling this enemy.
Aberrations/Demons.
Dragons/Sahuagin.
Giants/Trolls.
Orcs/Ogres.
Tinkerer
Passive. You gain +3 to all Hardware skills, as well as a critical success on a roll of 19-20, when dealing with mechanical devices.
Upgrade: +3 Hardware, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 Hardware rolls.