Ewoks initially have +2 Charisma and -2 Constitution.
Ability
Effect
Forest Dweller
Passive. You gain +3 Acrobatics, as well as a critical success on a roll of 19-20, while in a forest or jungle.
Passive. +3 Acrobatics, as well as a critical success on a roll of 18-20.
Passive. You may take the higher of 2d20 Acrobatics rolls.
Barter
Passive. You gain +3 Persuasion, as well as a critical success on a roll of 19-20, when buying/selling.
Upgrade: +3 Persuasion, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 Persuasion rolls when buying/selling.
Bravery
Passive. You gain +5 Will against Haunt and Intimidate attacks.
Flora And Fauna
Passive. You gain +3 Survival, as well as a critical success on a roll of 19-20 when dealing with animals of Small size or smaller and plants.
Upgrade: +3 Survival, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 Survival rolls.
Longshot
Passive. You gain +3 Ranged Attack while using weapons other than firearms, as well as a critical success on a roll of 19-20.
Upgrade: +3 Ranged Attack, as well as a critical success on a roll of 18-20.
Upgrade: You may take the higher of 2d20 Ranged Attack rolls.
Stomach
Passive. You are immune to poisons and diseases from any food or beverage.