🎲 D&D Companion

Ewok

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Ewoks initially have +2 Charisma and -2 Constitution.
AbilityEffect
Forest Dweller Passive. You gain +3 Acrobatics, as well as a critical success on a roll of 19-20, while in a forest or jungle. Passive. +3 Acrobatics, as well as a critical success on a roll of 18-20. Passive. You may take the higher of 2d20 Acrobatics rolls.
Barter Passive. You gain +3 Persuasion, as well as a critical success on a roll of 19-20, when buying/selling. Upgrade: +3 Persuasion, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 Persuasion rolls when buying/selling.
Bravery Passive. You gain +5 Will against Haunt and Intimidate attacks.
Flora And Fauna Passive. You gain +3 Survival, as well as a critical success on a roll of 19-20 when dealing with animals of Small size or smaller and plants. Upgrade: +3 Survival, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 Survival rolls.
Longshot Passive. You gain +3 Ranged Attack while using weapons other than firearms, as well as a critical success on a roll of 19-20. Upgrade: +3 Ranged Attack, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 Ranged Attack rolls.
Stomach Passive. You are immune to poisons and diseases from any food or beverage.