| Immortal | Passive. You cannot die of old age. Also, you may roll for Will instead of Fortitude against poisons and disease. |
| Fey Ancestry | Passive. You may take the higher of 2d20 Will rolls against Charms and Sleep spells/poisons. |
| Trance | Passive. Instead of 8 hours of sleep, you only require 4 hours of a semiconscious meditative state. |
| Combat Training | Passive. You gain +1 to all Dexterity skills. |
| Woodswalker | Passive. You permanently gain +1 Move action. You are not hindered in obscure weather like mist, snow, or heavy rain. |
| Elven Weapons | Passive. You gain +3 Light Attack when wielding swords or bows. |