🎲 D&D Companion

Dwarf

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Dwarves initially have +2 Constitution and -2 Dexterity.
AbilityEffect
Cave Dweller Passive. You have naturally tough skin, gaining +1 Armor, and you can see with almost no light.
Earthcunning Passive. You gain +5 to all Intelligence-based rolls when dealing with stone. Upgrade: You gain the same benefit when dealing with metals.
Hardy Passive. To you, all armor has 1 less of a Fortitude requirement.
Mason Passive. You gain +3 to a Crafting skill of your choice, as well as a critical success on a roll of 19-20: Armor/Clothes Food/Beverages Weapons/Tools Upgrade: +3 to your chosen Crafting skill, as well as a critical success on a roll of 18-20. Upgrade: You may take the higher of 2d20 rolls when using your chosen Crafting skill.
Mountaineer Passive. You gain +1 to all d20 rolls while in a hill or mountain terrain.
Resilience Passive. You are immune to penalties from hot climates, and poison deals 1 less damage against you each turn.