🎲 D&D Companion

Light Weapons

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Has WeightRequirement LARequirement RAHandsRangeTypeActionsDamageCostAmmo TypeCapacityReload ActionsECDefense TargetNotes>Steel Variant
OrbTRUE1H1BludgeoningX04,800c4XContains a Wizard spell (up to 6th level) with unlimited use. Will shatter if used as a weapon.
Wand1H1Piercing31950c3XExtends the range of all spells cast by 3 spaces.
HandwrapsUnarmed1Bludgeoning2U+112c6Fortitude
Dagger1 LA1H1Piercing21d48c5FortitudeX
Knuckles1 LAUnarmed1Bludgeoning2U+230c3FortitudeX
ClubTRUE1 LA1H1Bludgeoning31d4+232c4FortitudeX
Throwing Axe2 LA4 RA1H1/15Slashing31d4+285c3Fortitude/ReflexX
SpearTRUE2 LA2H2Piercing31d4+2100c6FortitudeX
HammerTRUE2 LA1H1Bludgeoning22d4600c5FortitudeX
JavelinTRUE3 LA3 RA1H1/10Piercing41d830c5Fortitude/ReflexX
ShortswordTRUE3 LA1H1Slashing21d8100c4FortitudeX
QuarterstaffTRUE3 LA2H2Bludgeoning41d6+1300c6Fortitude
HandaxeTRUE3 LA1H1Slashing41d6+2700c4FortitudeCan be used to chop trees. Roll Athletics for timber, then Survival for amount.X
SickleTRUE4 LA1H1Slashing21d6+142c4FortitudeX
GauntletsTRUE5 LAUnarmed1Bludgeoning2U+4200c2FortitudeX
Bo StaffTRUE7 LA2H2Bludgeoning31d10+13,400c6Fortitude
MorningstarTRUE8 LA1H1Bludgeoning31d8+2300c2FortitudeX
Darts1 RA1H10Piercing21d418c4ReflexX
Sling2 RA1H15Bludgeoning51d47c5Reflex
ShortbowTRUE2 RA2H20Piercing51d10+1800cArrows16ReflexX
FlintlockTRUE3 RA1H15Piercing21d8+13,600cBullets121ReflexX
Light CrossbowTRUE4 RA2H25Piercing13d41,400cBolts154ReflexX
Shock Baton (I)TRUE6 LA1H1Bludgeoning41d61,200c1FortitudeTarget has -4 actions next turn. Does not stack.X
Stun Gun (I)TRUE3 RA1H10Piercing61d61,700cTaser (Included)11Fortitude+ Reflex+ WillReduces target’s actions by 6 (takes 6 actions). Lasts up to 3 turns (Determined by target's Reflex, Fortitude, and Will).
Pistol (I)7 RA1H20Piercing21d6+22,800cBullets64ReflexX
Revolver (I)TRUE10 RA1H10Piercing22d6+32,500cBullets89ReflexX
SMG (I)TRUE13 RA1H15Piercing11d44,300cBullets366ReflexFires 3 bullets per action.X
(I) Industrial