🎲 D&D Companion

Heavy Weapons

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NameHas Weight Requirement HA Requirement RAHandsRangeTypeActionsDamageCostAmmo TypeCapacityReload ActionsECDefense TargetNotes>Steel Variant
StaffTRUE2H1Bludgeoning51d4+160c6FortitudeEnchantments require 1/2 skill and financial cost to place on this.
Heavy CrossbowTRUE2 HA10 RA2H40Piercing24d86,000cBolts184ReflexX
Giant ClubTRUE2 HA2H1Bludgeoning63d4+2400c5FortitudeX
PickTRUE2 HA2H1Piercing31d101,400c6FortitudeCan be used to mine mineral veins. Roll Athletics for amount, then Survival for substance.X
MusketTRUE3 HA6 RA2H30Piercing44d8+57,500cBullets1121ReflexX
LongswordTRUE3 HA1H1Slashing42d122,000c4FortitudeX
SledgehammerTRUE4 HA2H1Bludgeoning54d62,600c3FortitudeX
MaulTRUE5 HA1H1Bludgeoning52d63,400c4Fortitude
ScytheTRUE5 HA2H2Slashing42d6+22,300c5FortitudeX
BattleaxeTRUE6 HA2H1Slashing41d8+42,800c3FortitudeX
LongbowTRUE7 HA8 RA2H70Piercing94d6+12,400cArrows16ReflexX
LanceTRUE7 HA1H2Piercing31d6+15,000c5FortitudeX
TridentTRUE8 HA2H2/10Piercing23d44,000c4Fortitude/ReflexX
FlailTRUE8 HA1H1Bludgeoning53d64,200c4FortitudeX
GreatswordTRUE8 HA2H1Slashing53d128,200c3FortitudeX
WaraxeTRUE12 HA2H1Slashing62d8+56,200c3FortitudeX
Hunting Rifle (I)TRUE1 HA4 RA2H40Piercing62d63,400cBullets332ReflexX
Sniper Rifle (I)TRUE2 HA12 RA2H80Piercing93d10+34,900cBullets141ReflexX
Sawed-Off Shotgun (I)TRUE5 HA3 RA2H30Piercing52d8+53,800cBullets13Reflex-1 damage for each space beyond adjacent range.X
Assault Rifle (I)TRUE5 HA8 RA2H30Piercing11d6+27,200cBullets306ReflexFires 2 bullets per action.X
Combat Shotgun (I)TRUE7 HA7 RA2H20Piercing32d10+57,100cBullets59Reflex-1 damage for each space beyond adjacent range.X
Harpoon Gun (I)TRUE8 HA5 RA2H10Piercing41d105,300cHarpoon (Included)151ReflexConnects to target, bringing them to you upon Reload.X
Double Barrel Shotgun (I)TRUE10 HA6 RA2H10Piercing44d6+56,000cBullets26Reflex-1 damage for each space beyond adjacent range.X
(I) Industrial