🎲 D&D Companion

Finesse Weapons

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NameHas Weight Requirement FARequirement HA/RAHandsRangeTypeActionsDamageCostAmmo TypeCapacityReload ActionsECDefense TargetNotes>Steel Variant
KamaTRUE1 FA1H1Slashing31d6600c5FortitudeDeals +1 damage each while dual-wielding.X
Balanced Knife1 FA1H1/15Piercing11d43,900c4FortitudeX
WhipTRUE2 FA1H2Bludgeoning52d6+17,200c4Fortitude
CaberTRUE3 FA4 HA2H2/5Bludgeoning103d8+812,000c3Fortitude/ReflexTrips enemies. Can be thrown without penalty.X
Bolas3 FA5 RA1H154130c5ReflexUsed to trip an enemy at range.
Boomerang3 FA5 RA1H30Bludgeoning52d4+32,300c6ReflexOn an attack roll of 14 or higher, this will return to you.X
Repeating CrossbowTRUE3 FA7 RA2H50Piercing12d410,000cBolts354ReflexX
SaiTRUE4 FA1H1Piercing41d4+25,700c5FortitudeGives +3 Parry bonus to Fortitude.X
StafftrapTRUE4 FA2H2Piercing51d102,600c4FortitudeGrapples target. If successful, deals damage each turn. Deals 1d12 damage upon target escaping.X
Shuriken5 FA3 RA1H20Piercing11d450c6ReflexDamage bypasses armor.X
NunchakuTRUE5 FA1H1Bludgeoning21d4+13,800c6FortitudeDeals +3 damage each while dual-wielding.X
Warfan5 FA1H1Piercing21d6+17,600c5FortitudeNo penalty if thrown, can be fanned out to provide +3 Block-based Reflex instead of damage.X
Hidden Blade6 FA1H1Piercing41d43,200c4FortitudeAllows Assassinate ability while user is in Stealth.X
Meteor HammerTRUE6 FA2 RA2H3Slashing51d102,500c5ReflexAttacks affect up to 2 targets within range.X
Rope DartTRUE6 FA2 RA2H5Slashing31d62,500c5ReflexAttacks affect up to 2 targets within range.X
GarotteTRUE8 FA2H131,700c3FortitudeYou may take the higher of 2d20 rolls when using Athletics to strangle a target.
Double-Bladed SwordTRUE6 FA3 HA2H1Slashing33d88,000c3FortitudeX
Dire FlailTRUE7 FA7 HA2H2Bludgeoning86d6+314,000c3FortitudeX
Chainsaw (I)TRUE2 FA1 HA2H1Slashing22d64,600cFortitudeRequires 6 actions Charging time.X
Grenade (I)2 FA5 RA1H10Piercing61d12+2700cReflexDetonates, dealing damage to all within 3 spaces. 1-space knockback.
Stingsaber (I)TRUE2 FA1H1Slashing31d82,700c3Fortitude
Gatling Gun (I)TRUE9 FA9 RA2H25Piercing11d6+210,000cBullets50181ReflexFires 5 per action. Requires 10 actions Charging time.X
Stunsaber (I)TRUE9 FA1H1Slashing32d103,400c1FortitudeReduces target’s actions by 2 on their next turn.
Flamethrower (I)TRUE9 FA2H3Fire31d86,300cReflexFire affects everyone in a 1x3 line, ⅔ ignition chance.
Grenade Launcher (I)TRUE10 FA8 RA2H2038,200cGrenades16ReflexDamage/Type dependent on Bomb used.
Lightsaber (I)TRUE15 FA1H1Slashing33d129,000c1Fortitude
Rocket Launcher (I)TRUE16 FA15 RA2H50Fire33d88,400cRockets19ReflexAffects target and all within 3 spaces, guaranteed ignition.
Double Lightsaber (I)TRUE20 FA1 HA2H1Slashing44d2016,000c1Fortitude
Garnsworth's Boogers (I)6 FA4 RA1H5Piercing51d12900cReflexDoes not break Stealth. Latches onto target. First attack normal, all other attacks bypass Armor.
Thumper (I)TRUE8 FA2H1Piercing63d89,700cFortitudeDamage bypasses armor. Requires 6 actions Charging time.X
(I) Industrial