| Tron Light | Armor | This armor is imbued with colored light that can be activated for 1 action. Though it can reveal the wielder in darkness, it does not provide much more light than that. | Chipped Topaz | 1 | 10 | | 4,600c |
| Simian | Armor | Using Acrobatics to jump, swim, or climb costs -1 action (minimum of 1), and its distance is instead 1/2 the wielder's Acrobatics roll. (Upgrades continue adding 1/4 to distance) | Chipped Sapphire | 1 | 10 | X | 7,200c |
| Graze | Armor | When an attack misses the wielder by 5 or less points, this armor allows the wielder to move 1 space. | Chipped Lapis Lazuli | 1 | 10 | X | 8,800c |
| Thorns | Armor | This armor gives its wielder thorns that deal 1d4 damage (bypassing armor) to melee attackers. | Chipped Emerald | 1 | 10 | X | 9,700c |
| Branding | Weapons | Leaves a permanent signature mark on targets hit. | Chipped Ruby | 1 | 10 | | 4,000c |
| Resonant | Weapons | This weapon adds its wielder’s lowest Stat to its damage. | Chipped Diamond | 1 | 10 | | 6,900c |
| Instrument | Weapons | This weapon can be used as a musical instrument of your choice. | Chipped Garnet | 1 | 10 | | 7,500c |
| Elastic | Weapons | This melee weapon’s range is doubled. | Chipped Peridot | 1 | 10 | | 8,000c |
| Splinterwound | Weapons | Attacks with this ranged weapon deal an extra 1 damage to the enemy each turn and reduces healing done to them by -1. | Chipped Tiger’s Eye | 1 | 10 | X | 8,500c |
| Disguised | Weapons | The wielder of this weapon can make it look like an ordinary object at any time. | Chipped Opal | 1 | 10 | | 8,600c |
| Infinite Ammunition | Weapons | This ranged weapon will never run out of its required ammunition. | Chipped Zircon | 1 | 10 | | 9,000c |
| Bloodhound | Weapons | Targets hit by this weapon can be tracked for the next 24 hours. | Chipped Cinnabar | 1 | 10 | | 9,200c |
| Duplicating | Weapons | When wielded, this weapon duplicates itself. It can only create 1 copy. | Chipped Quartz | 1 | 10 | | 9,200c |
| Sandman | Weapons | On a critical hit, this weapon puts the target to sleep for 7 turns. If it takes more than 10 damage, the target will wake prematurely. | Chipped Amethyst | 1 | 10 | X | 9,300c |
| Buoyant | Weapons/Armor | This weapon or armor will float on liquid, no matter its material. | Chipped Aquamarine | 1 | 10 | | 6,200c |
| Stoneset | Weapons/Armor | The wielder may set this weapon or armor into a natural surface, whereupon it can only be removed by those who meet the wielder’s criteria. | Chipped Orthoclase | 1 | 10 | | 6,500c |
| Resistance | Armor | This armor gives its wielder +4 Will against magical attacks. | Flawed Zircon | 2 | 14 | X | 10,000c |
| Warding | Armor | Negative magical effects on you last 1 less turn. | Flawed Lapis Lazuli | 2 | 14 | X | 10,000c |
| Seasonal | Armor | This armor provides its wielder immunity to the effects of climate. | Flawed Opal | 2 | 14 | | 10,000c |
| Storage | Armor | You may contain up to 3 items within this armor that can be taken out for 1 action. These items must be smaller than the armor itself. | Flawed Orthoclase | 2 | 14 | | 10,000c |
| Acid | Weapons | Attacks with this weapon throw acid at the target, removing 1 Armor. | Flawed Emerald | 2 | 14 | X | 10,000c |
| Attitude | Weapons | Targets hit by this weapon have -6 Will against Persuasion rolls. This does not stack. | Flawed Sphene | 2 | 14 | X | 10,000c |
| Cauterize | Weapons | Any healing on targets hit with this weapon are -3 for 3 turns. This does not stack. | Flawed Cinnabar | 2 | 14 | X | 10,000c |
| Fire | Weapons | Attacks with this weapon deal an extra 1d12 fire damage to the target. The wielder also rolls 1d6, and on a 6, sets the target aflame to take 1d6 damage each turn. | Flawed Ruby | 2 | 14 | X | 10,000c |
| Flaying | Weapons | This weapon deals an extra die of damage against targets wearing no armor. | Flawed Tiger’s Eye | 2 | 14 | X | 10,000c |
| Frost | Weapons | Attacks with this weapon deal an extra 1d4 frost damage to the target and slows them by 2 actions for 3 turns. This does not stack. | Flawed Sapphire | 2 | 14 | X | 10,000c |
| Knockback | Weapons | Attacks with this weapon push the target away 3 spaces. | Flawed Quartz | 2 | 14 | X | 10,000c |
| Lightning | Weapons | Attacks with this weapon deal an extra 1d10 lightning damage to the target. If their Armor is 7+, this damage is tripled. | Flawed Topaz | 2 | 14 | X | 10,000c |
| Sonic | Weapons | Attacks with this weapon, successful or not, deal an extra 1d4 sonic damage to the target, bypassing armor. They are Muted and Deafened for 1 turn. | Flawed Garnet | 2 | 14 | X | 10,000c |
| Contracted | Weapons | This weapon loses 1 die of damage to become smaller. A 2H becomes a 1H, or a 1H gains a +7 Attack bonus. | Flawed Aquamarine | 2 | 14 | | 10,000c |
| Dismemberment | Weapons | Critical hits with this weapon automatically sever one of the target’s limbs. | Flawed Peridot | 2 | 14 | | 10,000c |
| Expanded | Weapons | This weapon becomes bigger to gain 1 die of damage. A 1H becomes a 2H, or a 2H takes a -7 Attack penalty. | Flawed Citrine | 2 | 14 | | 10,000c |
| Magistrike | Weapons | This weapon is imbued with a hovering orb that assists in attacks. Each attack (successful or not) comes with a Magic Missile at the wielder’s level. | Flawed Onyx | 2 | 14 | | 10,000c |
| Radiance | Weapons | This weapon glows brightly, providing light up to 7 spaces away, and also deals double damage to undead and demons. | Flawed Diamond | 2 | 14 | | 10,000c |
| Recoil | Weapons | The wielder can choose for an attack with this weapon to cause a recoil, knocking back both them and their target 4 spaces. If either crash into anything, they’ll take appropriate impact damage. | Flawed Realgar | 2 | 14 | | 10,000c |
| Silent | Weapons | Neither this weapon nor its target will make noise on a successful attack. Its Attacker may stay in Stealth. | Flawed Proteus | 2 | 14 | | 10,000c |
| Sorcery | Weapons/Armor | This weapon or armor grants its wielder +3 Arcana. | Flawed Amethyst | 2 | 14 | X | 10,000c |
| Homefinding | Weapons/Armor | This weapon or armor will guide its wielder to the location that they chose upon enchantment. | Flawed Pearl | 2 | 14 | | 10,000c |
| Perfumed | Armor | This armor grants its wielder +6 to all Persuasion rolls. | Aquamarine | 3 | 18 | X | 20,000c |
| Spellcatching | Armor | If attacked by magic, this armor can store the spell used against the wielder to use when they choose. The original attack still has its effect, and the wielder’s spell can only be used once. | Lapis Lazuli | 3 | 18 | X | 20,000c |
| Balance | Armor | This armor prevents extra effects done to its wielder due to Race or alignment. | Garnet | 3 | 18 | | 20,000c |
| Darkblessed | Armor | This armor negates all effects (except base damage) from Stealth attacks. | Obsidian | 3 | 18 | | 20,000c |
| Hindering | Armor | This armor limits attackers’ Move actions to 2 on their next turn. | Realgar | 3 | 18 | | 20,000c |
| Swiftskin | Armor | The wielder of this armor may sacrifice their HP for more speed. Every 2 HP sacrificed provides 1 Move action per turn. | Emerald | 3 | 18 | | 20,000c |
| Accurate | Weapons | Attacks with this weapon take the higher of 2d20 rolls. | Tiger's Eye | 3 | 18 | X | 20,000c |
| Curative | Weapons | Once a day, this weapon can heal an ally or harm a Undead/Demon target for 2d6 HP/Damage for 1 action. | Sapphire | 3 | 18 | X | 20,000c |
| Dispel | Weapons | Attacks with this weapon remove 1 magical effect from the target, prioritizing positive effects. | Amethyst | 3 | 18 | X | 20,000c |
| Lifedrinker | Weapons | Attacks with this weapon heal the wielder for ¼ the damage dealt. | Ruby | 3 | 18 | X | 20,000c |
| Bane | Weapons | This weapon has the Favored Enemy feat (Choose an enemy from Favored Enemies list). | Opal | 3 | 18 | | 20,000c |
| Overcoming | Weapons | Each successful attack with this weapon increases the wielder’s Attacks against that target by +2. | Cinnabar | 3 | 18 | | 20,000c |
| Quantum Shot | Weapons | Unsuccessful attacks with this ranged weapon will hit the closest enemy to the target. | Topaz | 3 | 18 | | 20,000c |
| Wrecker | Weapons | Before each attack, the wielder may choose to sacrifice accuracy for this weapon to bypass its target’s Armor. For every 2 Attack sacrificed, the attack will bypass 1 Armor. | Onyx | 3 | 18 | | 20,000c |
| Speed | Weapons/Armor | This weapon or armor allows its wielder to run 2 spaces per Move action. Does not affect swim/jump/climb speed. | Citrine | 3 | 18 | X | 20,000c |
| Spell Extending | Weapons/Armor | Any spells cast by the wielder of this weapon or armor last 1 more turn. | Quartz | 3 | 18 | X | 20,000c |
| Spell Heightening | Weapons/Armor | Any spells cast by the wielder of this weapon or armor deal an extra 1 die of damage, or heal an extra 1 die of HP. | Sphene | 3 | 18 | X | 20,000c |
| Sublime Bane | Weapons/Armor | This weapon or armor gives its wielder +2 to all Attacks and Defenses against anyone who rolled a higher initiative. | Peridot | 3 | 18 | X | 20,000c |
| Chorus | Weapons/Armor | The wielder of this weapon or armor may have it record speech and sound, and to play back these recordings on whatever conditions they so choose. | Pearl | 3 | 18 | | 20,000c |
| Unseen | Weapons/Armor | This weapon or armor is invisible. | Diamond | 3 | 18 | | 20,000c |
| Hovering | Armor | This armor can float on command, allowing its wielder to levitate at 1 space per action. | Flawless Lapis Lazuli | 4 | 22 | | 20,000c |
| Buffer | Armor | This armor gives its wielder +6 Armor against Bludgeoning, Piercing, or Slashing damage - damage type chosen upon enchantment. | Flawless Opal | 4 | 22 | | 30,000c |
| Coolant | Armor | This armor takes ½ damage from fire and heat, and its wielder cannot be set aflame. | Flawless Sapphire | 4 | 22 | | 30,000c |
| Dominion | Armor | Attacks against the wielder of this armor, successful or not, cause the attacker to lose -1 Will against Intimidation and mind control effects. | Flawless Tiger’s Eye | 4 | 22 | | 30,000c |
| Heated | Armor | This armor takes ½ damage from frost and cold, and its wielder cannot be slowed from cold attacks. | Flawless Ruby | 4 | 22 | | 30,000c |
| Insulated | Armor | This armor takes ½ damage from lightning attacks, or 1/4 damage if wearing 8+ Armor. | Flawless Onyx | 4 | 22 | | 30,000c |
| Oilslicked | Armor | This armor grants its wielder +1 Move action per turn, +1 Reflex and Fortitude, and a ½ chance to escape traps. However, the wielder is always flammable. | Flawless Emerald | 4 | 22 | | 30,000c |
| Anarchic | Weapons | This weapon deals double damage against Lawful and Construct targets. | Flawless Proteus | 4 | 22 | | 30,000c |
| Aperture | Weapons | This weapon adds an extra die of damage if its target’s HP is above 60. | Flawless Realgar | 4 | 22 | | 30,000c |
| Exploding | Weapons | Attacks with this weapon deal half damage to everyone adjacent to the target, including the wielder (if melee). | Flawless Cinnabar | 4 | 22 | | 30,000c |
| Return | Weapons | If the wielder is not holding this weapon, they may use 1 action to bring it zooming back into their hand. | Flawless Orthoclase | 4 | 22 | | 30,000c |
| Righteous | Weapons | This weapon deals an extra die of damage against Evil, Undead, and Demons. It also prevents its own damage against anyone its wielder chooses. | Flawless Topaz | 4 | 22 | | 30,000c |
| Slaying | Weapons | If an attack with this weapon brings your target to 10 HP or less, it instantly kills them. | Flawless Peridot | 4 | 22 | | 30,000c |
| Answerer | Weapons/Armor | This weapon or armor forces an adjacent target to speak the truth. | Flawless Amethyst | 4 | 22 | | 30,000c |
| Corrosion Nix | Weapons/Armor | This weapon or armor is immune to acid and rust effects. | Flawless Diamond | 4 | 22 | | 30,000c |
| Rapid Casting | Weapons/Armor | Upon enchantment, the user of this weapon or armor must choose a school of magic. All spells that the user casts within this school has an action cost of -1, down to a minimum of 1. | Flawless Aquamarine | 4 | 22 | | 30,000c |
| Autorepair | Armor | This armor heals its wielder 1 HP each turn and repairs itself for 1 Armor every 2 turns. | Brilliant Ruby | 5 | 26 | | 40,000c |
| Blur | Armor | This armor blurs its wielder. Any successful attack against them must immediately roll 1d10. On a 1 or 2, the attack misses. | Brilliant Pearl | 5 | 26 | | 40,000c |
| Tetra | Armor | This armor takes half damage from fire, frost, lightning, or sonic attacks against its wielder. | Brilliant Opal | 5 | 26 | | 40,000c |
| Breaching | Weapons | This weapon ignores the effects of shields and has +5 Athletics when knocking down doors, walls, and other barriers. | Brilliant Quartz | 5 | 26 | | 40,000c |
| Failsafe | Weapons | If an attack with this weapon rolls a Natural 1, no extra effect is incurred. | Brilliant Orthoclase | 5 | 26 | | 40,000c |
| Opening | Weapons | This weapon surpasses all mechanical locks. Attacks with it also reduce the target's Armor by 1. | Brilliant Zircon | 5 | 26 | | 40,000c |
| Paired | Weapons | For use on 2 weapons. These weapons become bonded, gaining extra magical effects when wielded together. Effects depend on the weapons chosen, but are greater the more similar the weapons are. | Brilliant Garnet | 5 | 26 | | 40,000c |
| Possession | Weapons | This weapon can only be picked up and held by the wielder. | Brilliant Citrine | 5 | 26 | | 40,000c |
| Spell Drain | Weapons | Attacks with this weapon expend one of the target’s spells before they can use it. | Brilliant Sphene | 5 | 26 | | 40,000c |
| Mastery | Weapons/Armor | Any skill or action penalties the wielder suffers from using this weapon or armor are minimized to -1. | Brilliant Diamond | 5 | 26 | | 40,000c |
| Lifesaving | Armor | Upon any attack, the wielder of this armor can choose to negate all damage done to them. If so, this armor shatters beyond repair. | Perfect Diamond | 6 | 30 | | 50,000c |
| Infernal Wound | Weapons | Attacks with this weapon reduce the target’s maximum HP by 2. | Perfect Ruby | 6 | 30 | | 50,000c |
| Dervish | Weapons | This weapon can fly and attack on its own. 1H weapons move 2 spaces per action, 2H weapons move 1 space per action. | Perfect Pearl | 6 | 30 | | 50,000c |
| Constricting | Weapons | Upon a successful attack, the wielder can choose for this weapon to constrict the target, preventing Move actions and dealing 1 damage (bypassing Armor) each turn. The weapon cannot be used for anything else during this time. | Perfect Emerald | 6 | 30 | | 60,000c |
| Mimetic | Weapons | The wielder may turn this weapon into any other weapon for 5 turns for 1 action. Usage of this weapon is still dependent on the wielder’s skills. | Perfect Sapphire | 6 | 30 | | 70,000c |
| Ability Trickster | Weapons | Basic Attacks with this weapon use a different Attack of your choice. | Perfect Opal | 6 | 30 | | 80,000c |
| Weightless | Weapons/Armor | This weapon or armor is weightless, halving their requirements. | Perfect Lapis Lazuli | 6 | 30 | | 50,000c |
| Intelligent | Weapons/Armor | This weapon or armor has a mind and a voice, and will constantly use both. | Perfect Amethyst | 6 | 30 | | 60,000c |