🎲 D&D Companion

Apothecary

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ItemPotion TypeDescriptionPrice
FlaskContainerHolds a liquid.10c
VialContainerHolds a liquid.10c
CanteenContainerHolds a liquid.10c
BottleContainerHolds a liquid.10c
BeakerContainerHolds a liquid.10c
Minor Healing PotionHealingHeals 4 HP.28c
Light Healing PotionHealingHeals 8 HP.86c
Healing PotionHealingHeals 12 HP.300c
Greater Healing PotionHealingHeals 16 HP.900c
Powerful Healing PotionHealingHeals 20 HP.2,400c
Exhaust PoisonPoisonThe drinker takes a -4 penalty to Acrobatics, Arcana, Athletics, and all Attacks.200c
Sick PoisonPoisonMakes the drinker sick. They must spend 3 actions to vomit each turn.300c
Confusion PoisonPoisonThe drinker cannot distinguish friend from foe, and will attack the closest being.400c
Fear PoisonPoisonThe drinker runs around in terror.400c
Lethal PoisonPoisonThe drinker takes 1d4 damage at the start of every turn. Stacks.500c
Fatigue PoisonPoisonThe drinker loses 1 action each turn. This effect stacks until they reach 0 actions.600c
Knockout PoisonPoisonThe drinker goes to sleep for an hour. If they are attacked, they wake instantly.700c
Paralysis PoisonPoisonThe drinker loses 6 actions for the next 6 turns, with the penalty decreasing by 1 action each turn.1,200c
AntidoteMythicThe drinker is cured of all poisons affecting them.800c
Elongation PotionMythicAny buffs placed on the drinker last the rest of the day.10,000c
Stoneskin PotionMythicThe drinker gains +2 Armor and cannot be poisoned for 10 turns.10,000c
Feather PotionMythicThe drinker cannot take falling/impact damage for 10 turns.10,000c
Rejuvenation PotionMythicThe drinker heals 1d4 HP per turn until they are at full HP or they die.10,000c
Invisibility PotionMythicThe drinker becomes invisible for 10 turns/minutes.10,000c
Wings PotionMythicThe drinker sprouts wings that last for 10 turns.10,000c
Waterbreathing PotionMythicThe drinker can breathe underwater as easily as in air for 1 hour.10,000c
Love PotionMythicThe drinker falls in love with the first person they see, answering their every demand for 1 hour.10,000c
Strength PotionMythicThe drinker brings their Athletics and Heavy Attack skills to 20, no matter where they were before, for 10 turns.10,000c
Arcane PotionMythicThe drinker has their spirit removed from their body to walk the Arcane Realm for 1 hour.20,000c
Memory PotionMythicThe drinker regains 1 of their used Abilities.20,000c
Lucky PotionMythicThe drinker can take the higher of 2d20 for all rolls for 10 turns.20,000c
Poison BombBombPoisons everyone in a 3x3-space area, making them take 1d4 damage at the start of each turn.5,600c
Acid BombBombDeals 1d6 damage to everyone in a 5x5-space area. For the next 3 turns, everyone affected loses 1 Armor each turn.5,600c
Frost BombBombDeals 1d8 damage to everyone in a 3x3-space area and slows them by 3 Speed for 3 turns.5,600c
Healing BombBombHeals everyone in a 3x3-space area for 12 HP.30,000c
Scatter BombBombPushes back everyone within 2 spaces up to 5 spaces away from point of impact.30,000c
FlashbangBombStuns everyone in a 3x3-space area for 1 turn.30,000c
Sticky BombBombCovers a 4x4-space area in a sticky substance for 3 turns. Nobody in this area can move.30,000c
Mythic Potions: Each potion has 1 use.
Bomb Potions: Requires enough impact to shatter its container.
Healing Potions: Each potion has 1 use.
Poisons: Each vial has 5 doses.
Liquid Containers