🎲 D&D Companion

Adventuring Items

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ItemDescriptionPrice
ArrowsAmmunition for bows. Reusable as determined by the GM.1c
BoltsAmmunition for crossbows.1c
BulletsAmmunition for firearms.1c
CaltropsPlace on an adjacent space. Deals 1d4 damage (bypassing armor) to whoever walks on that space. Reusable unless walked upon.2c
FlintCan be struck to attempt a fire.2c
RopeTaut and strong. Cost per 5 ft (1 space). Reusable unless cut.3c
FeedEnough to feed a horse for a week.5c
RationsEnough to feed a grown adventurer for a week.8c
Lockpicking ToolsUsed for lock picking. 24 actions. Reusable, but easily broken.10c
Jar of BeesBecause you never know.15c
TorchLights up a 4x4 area. Reusable.20c
MapEliminates fog-of-war for unexplored areas.30-120c
BedrollGrants +1 to all CHA, DEX, and INT skills when used while sleeping. Reusable.65c
LanternLights up an 8x8 area. Reusable.80c
CrowbarFor prying into things. Also can be used as a Bludgeoning weapon for 1d4 damage, but limited on this usage.95c
Fishing RodUsed next to a body of water to catch fish. Roll Survival to determine haul. Reusable.100c
SaddleAnimals with a saddle require -4 Animal Handling to ride. Reusable.170c
Medikit5 actions. Heal an ally within 1 space for 1d6+Medicine skill. Also removes any Bleeding effects. 1 use per battle.180c
TentProtects against sun, rain, and snow. Houses 3. Reusable.200c
Outfitter TentProtects against moderate storms. Houses 8. Reusable.2,000c
ScrollContains a Wizard spell. Usage requires an Enchantments roll of (spell level x 2.5). Burns to ash upon successful usage.300c
TomeContains up to 5 Wizard spells. Usage requires an Enchantments roll of (spell level x 2.5). Spells burn up on a 1d10 roll of 1.20,000c
Credichip (I)Carries unlimited credit. Plug into devices to make exchanges. Fingerprint secured. Reusable.25c
Pokeball (I)6 actions. Used to capture and house Pokemon, taking care of their basic necessities. Reusable, but can only house 1 Pokemon at a time.40c
Lighter (I)Produces a tiny flame. Reusable.100c
Flashlight (I)Lights up a 1x10 cone. Reusable.130c
Fire Extinguisher (I)6 actions. Extinguishes the flame on a space within 5 spaces. Reusable.400c
Rockets (I)Ammunition for the Rocket Launcher.600c
Earpiece (I)Allows for wireless communication up to 30 miles. Reusable.800c
Bug Scanner (I)Tiny device, locates all electronic devices within 4 spaces. Reusable.1,500c
Parachute (I)2 actions. Deploy to slow to a descent of 3 spaces per turn.1,650c
Smartphone (I)Allows for calls, internet access, GPS, gaming, and other services, dependent on the vicinity’s network. Reusable.3,500c
Opti (I)Attaches to forearm. Emits a hologram that provides network services such as weather, navigation, social media, and AI companionship. Includes a pop-out VR visor, flashlight, stereo system, alarms, and games.6,000c