| Arrows | Ammunition for bows. Reusable as determined by the GM. | 1c |
| Bolts | Ammunition for crossbows. | 1c |
| Bullets | Ammunition for firearms. | 1c |
| Caltrops | Place on an adjacent space. Deals 1d4 damage (bypassing armor) to whoever walks on that space. Reusable unless walked upon. | 2c |
| Flint | Can be struck to attempt a fire. | 2c |
| Rope | Taut and strong. Cost per 5 ft (1 space). Reusable unless cut. | 3c |
| Feed | Enough to feed a horse for a week. | 5c |
| Rations | Enough to feed a grown adventurer for a week. | 8c |
| Lockpicking Tools | Used for lock picking. 24 actions. Reusable, but easily broken. | 10c |
| Jar of Bees | Because you never know. | 15c |
| Torch | Lights up a 4x4 area. Reusable. | 20c |
| Map | Eliminates fog-of-war for unexplored areas. | 30-120c |
| Bedroll | Grants +1 to all CHA, DEX, and INT skills when used while sleeping. Reusable. | 65c |
| Lantern | Lights up an 8x8 area. Reusable. | 80c |
| Crowbar | For prying into things. Also can be used as a Bludgeoning weapon for 1d4 damage, but limited on this usage. | 95c |
| Fishing Rod | Used next to a body of water to catch fish. Roll Survival to determine haul. Reusable. | 100c |
| Saddle | Animals with a saddle require -4 Animal Handling to ride. Reusable. | 170c |
| Medikit | 5 actions. Heal an ally within 1 space for 1d6+Medicine skill. Also removes any Bleeding effects. 1 use per battle. | 180c |
| Tent | Protects against sun, rain, and snow. Houses 3. Reusable. | 200c |
| Outfitter Tent | Protects against moderate storms. Houses 8. Reusable. | 2,000c |
| Scroll | Contains a Wizard spell. Usage requires an Enchantments roll of (spell level x 2.5). Burns to ash upon successful usage. | 300c |
| Tome | Contains up to 5 Wizard spells. Usage requires an Enchantments roll of (spell level x 2.5). Spells burn up on a 1d10 roll of 1. | 20,000c |
| Credichip (I) | Carries unlimited credit. Plug into devices to make exchanges. Fingerprint secured. Reusable. | 25c |
| Pokeball (I) | 6 actions. Used to capture and house Pokemon, taking care of their basic necessities. Reusable, but can only house 1 Pokemon at a time. | 40c |
| Lighter (I) | Produces a tiny flame. Reusable. | 100c |
| Flashlight (I) | Lights up a 1x10 cone. Reusable. | 130c |
| Fire Extinguisher (I) | 6 actions. Extinguishes the flame on a space within 5 spaces. Reusable. | 400c |
| Rockets (I) | Ammunition for the Rocket Launcher. | 600c |
| Earpiece (I) | Allows for wireless communication up to 30 miles. Reusable. | 800c |
| Bug Scanner (I) | Tiny device, locates all electronic devices within 4 spaces. Reusable. | 1,500c |
| Parachute (I) | 2 actions. Deploy to slow to a descent of 3 spaces per turn. | 1,650c |
| Smartphone (I) | Allows for calls, internet access, GPS, gaming, and other services, dependent on the vicinity’s network. Reusable. | 3,500c |
| Opti (I) | Attaches to forearm. Emits a hologram that provides network services such as weather, navigation, social media, and AI companionship. Includes a pop-out VR visor, flashlight, stereo system, alarms, and games. | 6,000c |