🎲 D&D Companion

Pokemon Trainer

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PokePowers

cols A-C ยท levels 1-28 ยท 15 abilities
LvlCellAbilityCostRules
1A1PokePowerโ€”https://www.pokemon.com/us/pokedex
2C2PokePotion60 act60 actions. Requires herbs and a liquid container. You craft a PokePotion. For 3 actions, it can heal a target next to you for 1d4 HP. For beasts, the healing is 1d8 HP, and for Pokemon, the healing is 1d12 HP. Has 5 uses. Food/Beverage Crafting.
Upgrades:
  1. PokePotion + (L3) โ€” Healing dice are doubled (2d4, 2d8, 2d12).
3C3ExperiencePassivePassive. When catching a beast, add 1 for each beast you have of that type to your Animal Handling roll.
4A4PokePowerโ€”https://www.pokemon.com/us/pokedex
4C4Fast Hands1 act1 action. You only use 1 action to switch between Pokemon instead of 6. Only usable once per battle.
Upgrades:
  1. Fast Hands + (L5) โ€” Usable 2x per battle.
  2. Fast Hands ++ (L6) โ€” Usable 3x per battle.
7A7PokePowerโ€”https://www.pokemon.com/us/pokedex
10A10PokePowerโ€”https://www.pokemon.com/us/pokedex
11A11Evolution 1โ€”All of your Basic Pokemon that can evolve become 1st-Stage Pokemon.
13A13PokePowerโ€”https://www.pokemon.com/us/pokedex
16A16PokePowerโ€”https://www.pokemon.com/us/pokedex
19A19PokePowerโ€”https://www.pokemon.com/us/pokedex
21A21Evolution 2โ€”All of your 1st-Stage Pokemon that can evolve become 2nd-Stage Pokemon.
22A22PokePowerโ€”https://www.pokemon.com/us/pokedex
25A25PokePowerโ€”https://www.pokemon.com/us/pokedex
28A28PokePowerโ€”https://www.pokemon.com/us/pokedex

Trainer Tactics

cols D-G ยท levels 1-5 ยท 11 abilities
LvlCellAbilityCostRules
1D1CatchPassivePassive. Requires Pokeball. You gain +10 Ranged Attack and Animal Handling when throwing a Pokeball to capture a beast. The lower the beast's HP, the higher the chances of capture.
2D2Favored Enemy - BeastsPassivePassive. You gain +2 to all Defenses, Damage, and Attacks when battling Beasts.
2E2Victory RunPassivePassive. Whenever you successfully catch a new species of beast, you gain +2 to all your d20 rolls for 5 turns of combat.
2G2Charming3 act3 actions. If you are next to each other, you and your Pokemon both gain +6 Persuasion. Lasts 3 turns or until you leave each others' side.
3D3MisdirectionReactiveReaction. Requires a target next to your attacker. When you are attacked, change the attackers target to a target next to them. Only usable once per battle. Deception vs Will.
3E3Pin Down5 act5 actions. You throw your weight onto a target next to you. You take their space, knock them prone, and prevent movement. Lasts as long as you concentrate, not making any attacks or Move actions. Athletics vs Athletics.
3G3DeterrentReactiveReaction. When a target moves next to you, your Pokemon may make a Basic Attack against them, provided that they are within range. Usable once per battle. Light Attack vs Defense.
Upgrades:
  1. Deterrent + (L4) โ€” Your Pokemon can use this 3x per battle.
4D4Rejuvy Dart60 actRequires PokePotion. 60 actions. Requires darts. You apply a PokePotion to up to 10 darts. When thrown at a beast, it deals 1 damage (bypassing armor). For the next 10 turns, it heals the beast 1d4 HP each turn (1d6 HP for Pokemon). Must roll 12+ Weapon/Tools Crafting.
Requires: PokePotion
Upgrades:
  1. Rejuvy Dart + (L5) โ€” Healing dice are doubled (2d4, 2d6).
4E4Vanish1 act1 action. You vanish on the spot for 3 turns. You are treated as out of combat, and cannot be healed or attacked during this time. If you make any actions, the effect ends immediately. Stealth vs Detection.
4G4MountPassivePassive. You may now ride atop your Pokemon with no penalties. However, your Pokemon is limited to 5 Move actions while mounted.
5D5WaverPassiveRequires Vanish. Passive. Whenever you switch Pokemon, you gain +12 Reflex until your next turn.
Requires: Vanish

Synergy

cols H-I ยท levels 2-5 ยท 7 abilities
LvlCellAbilityCostRules
2H2Kite2 act2 actions. You and your Pokemon gain +10 Aggression against 1 target. Each turn, you both lose -2 Aggression. Lasts until the bonus runs out. Aggression vs Will.
2I2SwapXX actions. You swap spaces with your Pokemon. The action cost is 1 for every 3 spaces that you are apart, with a maximum range of 18. Must roll 18+ Animal Handling.
3H3Health Tie4 act4 actions. You and your Pokemon split all damage taken between you, no matter your distance from each other. Lasts 5 turns. Animal Handling.
3I3Hunker Down2 act2 actions. You and your Pokemon both hunker down, gaining +4 Armor and +7 Will, but cannot move or make any attacks. Lasts for as long as you concentrate. Your Pokemon must be next to you for the entire duration.
4H4MultitaskXX actions. If you and your Pokemon attack different targets this turn, you both may take the higher of 2d20 rolls. Must roll 15+ Animal Handling.
4I4Solo3 act3 actions. You single out a target to focus on you. During this time, you and your Pokemon gain +3 to all Attacks, +1 damage, and 10 Temporary HP. Lasts for as long as you (or your Pokemon) keep the target's attention. Aggression vs Will.
5H5Revitalize4 act4 actions. Both you and your Pokemon can reuse 1 feat that you already used this battle.