Requires 5 Cleric levels and 5 Fighter levels. A Paladin's alignment automatically becomes Lawful. Paladins draw their power from their deity, often the one they chose as a Cleric. Many Paladins take the path of nobility and serve others through tanking and healing, while many others take the path of justice and wreak divine havoc on evildoers. Paladins generally split their strengths between Health and charismatic skills. The warriors often follow up with Heavy Attack and Fortitude while casters often follow up with Spirituality.
| Lvl | Cell | Ability | Cost | Rules |
|---|---|---|---|---|
| 12 | A12 | Aura Of Thorns | 1 act | 1 action. You and all targets within 7 spaces are blessed with Thorns that deal 1d4 damage to melee attackers. Lasts until dismissed. Only 1 Aura per Paladin can be active at a time. Spirituality vs Will. |
| 12 | B12 | Aura Of Purity | 1 act | 1 action. You and all targets within 7 spaces gain +4 Will against Charms and Haunts, and +4 Fortitude against Poison and Disease. Lasts until dismissed. Only 1 Aura per Paladin can be active at a time. Spirituality vs Will. |
| 12 | C12 | Aura Of Nobility | 1 act | 1 action. You and all targets within 7 spaces are blessed with +3 to Intimidation and Persuasion. Lasts until dismissed. Only 1 Aura per Paladin can be active at a time. Spirituality vs Will. |
| 13 | B13 | Shield Of Faith | 3 act | 3 actions. You bestow Holy energy onto a target within 5 spaces, granting them +2 to all Defenses. Lasts 5 turns. Spirituality vs Will. Upgrades:
|
| 14 | A14 | Judgment Of Control | 4 act | 4 actions. You judge a target within 15 spaces, dealing 2d8 Holy damage (doubled if Undead or Demon). That target can only attack you for 3 turns. A target can only have 1 Judgment at a time. Aggression vs Will. |
| 14 | B14 | Judgment Of Severance | 4 act | 4 actions. You judge a target within 15 spaces, dealing 2d8 Holy damage (doubled if Undead or Demon) and knocking them away 10 spaces. That target cannot go within 5 spaces of an ally of your choice for 3 turns. A target can only have 1 Judgment at a time. Aggression vs Will. |
| 14 | C14 | Judgment Of Weakness | 4 act | 4 actions. You judge a target within 15 spaces, dealing 2d8 Holy damage (doubled if Undead or Demon). That target's melee attacks only deal half damage for 3 turns. A target can only have 1 Judgment at a time. Aggression vs Will. |
| 15 | B15 | Compelled Duel | 2 act | 2 actions. You command a target within 10 spaces to duel. If you or that target attack anyone other than each other, you must take the lesser of 2d20 rolls to do so. Lasts until one of you dies or until the end of battle. Aggression vs Will. |
| 16 | A16 | Blessing Of Protection | 4 act | 4 actions. You bless yourself or an ally within 15 spaces, granting a field of protection that surrounds the area around them within 1 space. Enemies cannot move into this area. Lasts 3 turns. An ally can only have 1 Blessing at a time. Persuasion vs Will. |
| 16 | B16 | Blessing Of Reflection | 4 act | 4 actions. You bless yourself or an ally within 15 spaces, granting immunity from all ranged projectiles, physical and magical. Lasts 3 turns. An ally can only have 1 Blessing at a time. Persuasion vs Will. |
| 16 | C16 | Blessing Of Shielding | 4 act | 4 actions. You bless yourself or an ally within 15 spaces, granting +20 Temp HP. Lasts 3 turns. An ally can only have 1 Blessing at a time. Persuasion vs Will. |
| 17 | B17 | Death Ward | 60 act | 60 actions. You perform a ritual on a target within 5 spaces. When an attack would kill that target, it instead breaks the Death Ward and leaves them at 1d10 HP. Lasts until Death Ward is dismissed or broken. Only 1 target can have a Death Ward per Paladin. Spirituality vs Will. |
| Lvl | Cell | Ability | Cost | Rules |
|---|---|---|---|---|
| 11 | F11 | Lay On Hands | 9 act | 9 actions. You heal yourself or a target next to you to full health. Any negative effects like fear, curses, poisons, armor reduction, etc. is all removed. You cannot use this spell again until after a long rest. Spirituality vs Will. |
| 12 | E12 | Aura Of Healing | 1 act | 1 action. You and all targets within 7 spaces are blessed with healing 1d4 HP each turn. Lasts until dismissed. Only 1 Aura per Paladin can be active at a time. Spirituality vs Will. |
| 12 | F12 | Aura Of Alacrity | 1 act | 1 action. You and all targets within 7 spaces are blessed with advantage on all Intelligence rolls. Lasts until dismissed. Only 1 Aura per Paladin can be active at a time. Spirituality vs Will. |
| 12 | G12 | Aura Of Speed | 1 act | 1 action. You and all targets within 7 spaces are blessed with +2 Move actions. Lasts until dismissed. Only 1 Aura per Paladin can be active at a time. Spirituality vs Will. |
| 13 | F13 | Call Steed | 24 act | 24 actions. You call a spirit that takes the form of an animal or vehicle to a nearby space. It will follow your every command, though its only function is to travel (up to 3 spaces per action, depending on the vehicle/animal chosen). Any Piloting/Driving or Animal Handling penalties while riding this spirit are reduced to 0. Lasts 1 hour. Spirituality. |
| 14 | E14 | Judgment Of Chains | 4 act | 4 actions. You judge a target within 15 spaces, dealing 2d8 Holy damage (doubled if Undead or Demon). That target is slowed to 1 Move action for 3 turns. A target can only have 1 Judgment at a time. Aggression vs Will. |
| 14 | F14 | Judgment Of Incompetency | 4 act | 4 actions. You judge a target within 15 spaces, dealing 2d8 Holy damage (doubled if Undead or Demon). That target cannot make any attacks other than their Basic Attack for 3 turns. A target can only have 1 Judgment at a time. Aggression vs Will. |
| 14 | G14 | Judgment Of Misery | 4 act | 4 actions. You judge a target within 15 spaces, dealing 2d8 Holy damage (doubled if Undead or Demon) and magnetizing them to their closest ally. The two targets are stuck together for 3 turns. A target can only have 1 Judgment at a time. Aggression vs Will. |
| 15 | E15 | Heroism | 3 act | 3 actions. You bestow Holy energy onto a target within 3 spaces, removing and making them immune to haunt and intimidate effects. Lasts 5 turns. Persuasion vs Will. Upgrades:
|
| 15 | F15 | Sacred Protection | 3 act | 3 actions. You encase a target within 10 spaces in a holy bubble that absorbs all damage and negative effects. Lasts until your next turn. Spirituality vs Will. |
| 16 | E16 | Blessing Of Levity | 4 act | 4 actions. You bless an ally within 15 spaces, granting a holy connection to you. During this time, half the damage that they take (after armor reduction) will be done to you instead. Lasts 3 turns. An ally can only have 1 Blessing at a time. Persuasion vs Will. |
| 16 | F16 | Blessing Of Displacement | 4 act | 4 actions. You bless an ally within 15 spaces, granting them Displacement. They may use Displacement to instantly switch spaces with you, and Displacement will be removed. Lasts 5 turns or until used. An ally can only have 1 Blessing at a time. Persuasion vs Will. |
| 16 | G16 | Blessing Of Vigor | 4 act | 4 actions. You bless yourself or an ally within 15 spaces, granting 6 extra actions. This ally cannot receive another Blessing until they have used all extra actions. Persuasion vs Will. |
| 17 | F17 | Call Greater Steed | 24 act | 24 actions. Requires Call Steed. You call a spirit that takes the form of an animal or vehicle to a nearby space. This animal or vehicle can be capable of flying, underwater and space travel. Any Piloting/Driving or Animal Handling penalties while riding this spirit are reduced to 0. Lasts 1 hour. Spirituality. |
| Lvl | Cell | Ability | Cost | Rules |
|---|---|---|---|---|
| 12 | I12 | Aura Of Willpower | 1 act | 1 action. You and all targets within 7 spaces are blessed with +2 Will and can move while casting spells. Lasts until dismissed. Only 1 Aura per Paladin can be active at a time. Spirituality vs Will. |
| 12 | J12 | Aura Of Aggression | 1 act | 1 action. You and all targets within 7 spaces are blessed with +3 Light Attack and Heavy Attack. Lasts until dismissed. Only 1 Aura per Paladin can be active at a time. Spirituality vs Will. |
| 12 | K12 | Aura Of Might | 1 act | 1 action. You and all targets within 7 spaces are blessed with +2 damage to physical attacks. Lasts until dismissed. Only 1 Aura per Paladin can be active at a time. Spirituality vs Will. |
| 13 | J13 | Consecrate | 4 act | 4 actions. The ground within 3 spaces of you becomes holy. Enemies in this area take 1d8 Holy damage each turn, doubled if they are a Demon or Undead. Lasts 4 turns. Spirituality vs Will. |
| 14 | I14 | Judgment Of Exclusion | 4 act | 4 actions. You judge a target within 15 spaces, dealing 2d8 Holy damage (doubled if Undead or Demon). That target has -3 Armor and all Defenses for 3 turns. A target can only have 1 Judgment at a time. Aggression vs Will. |
| 14 | J14 | Judgment Of Fury | 4 act | 4 actions. You judge a target within 15 spaces, dealing 5d8 Holy damage (doubled if Undead or Demon). That target cannot be the victim of another Judgment for 3 turns. Aggression vs Will. |
| 14 | K14 | Judgment Of Retribution | 4 act | 4 actions. You judge a target within 15 spaces, dealing 2d8 Holy damage (doubled if Undead or Demon). That target takes 1d4 damage (bypassing armor) whenever they attack you or an ally for 3 turns. A target can only have 1 Judgment at a time. Aggression vs Will. |
| 15 | J15 | Destructive Wave | 5 act | 5 actions. Holy energy ripples outward from you, hitting all targets within 6 spaces. Targets hit take 3d6 Holy damage (doubled if Undead or Demons) and are either pushed away or pulled toward you 2 spaces (you choose). Spirituality vs Will. |
| 16 | I16 | Blessing Of Concentration | 4 act | 4 actions. You bless yourself or an ally within 15 spaces, granting +4 accuracy to all ranged or magical attacks. Lasts 3 turns. An ally can only have 1 Blessing at a time. Persuasion vs Will. |
| 16 | J16 | Blessing Of Power | 4 act | 4 actions. You bless yourself or an ally within 15 spaces, granting them either an extra 1d6 damage or a 1-turn extension to their magical attacks. Lasts 3 turns. An ally can only have 1 Blessing at a time. Persuasion vs Will. |
| 16 | K16 | Blessing Of Righteousness | 4 act | 4 actions. You bless yourself or an ally within 15 spaces, granting them an extra 1d4 Holy damage to attacks. Holy damage bypasses armor and is doubled for Undead and Demons. Lasts 3 turns. An ally can only have 1 Blessing at a time. Persuasion vs Will. |
| 17 | J17 | Crusade | X | X actions. Attack a target next to you for 2W damage. If there is another target within 2 spaces, move to them and do the same. You may continue this until all available targets within 2 spaces have been attacked. You are Stunned on your next turn. Weapon vs Fortitude. |