🎲 D&D Companion

Auror

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🚧 Work in progress — the parser can't yet resolve this class's tree structure. Shown raw; not final.
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Unnamed tree

cols G-M · levels 27-35 · 43 abilities
LvlCellAbilityCostRules
27G27Irritare, Point Me, Periculum, TergeoIrritare: Stings an enemy for 1d10 damage. (WIS) Point Me: Your wand/implement spins around, stopping when its tip points north. (WIS) Periculum: Bright sparks shoot out of the tip of your wand/implement, going as far as you choose. The sparks will not harm anyone they hit, and will light up the area they travel for only a brief moment. (WIS) Tergeo: Cleans up a small mess in the vicinity. (WIS)
27H27Eat Slugs, Point Me, Periculum, TergeoEat Slugs: Summons slugs into your enemy's mouth, causing them to be sick for 5 turns. (WIS) Point Me: Your wand/implement spins around, stopping when its tip points north. (WIS) Periculum: Bright sparks shoot out of the tip of your wand/implement, going as far as you choose. The sparks will not harm anyone they hit, and will light up the area they travel for only a brief moment. (WIS) Tergeo: Cleans up a small mess in the vicinity. (WIS)
27I27Deprimo, Point Me, Periculum, TergeoDeprimo: Dramatically increases an enemy's weight, decreasing their Speed by 4 for 3 turns. (WIS) Point Me: Your wand/implement spins around, stopping when its tip points north. (WIS) Periculum: Bright sparks shoot out of the tip of your wand/implement, going as far as you choose. The sparks will not harm anyone they hit, and will light up the area they travel for only a brief moment. (WIS) Tergeo: Cleans up a small mess in the vicinity. (WIS)
27J27Lacarnum Inflamare, Point Me, Periculum, TergeoLacarnum Inflamare: Lights a small fire to an adjacent object or enemy. They take no damage this turn, but are considered ignited and will take fire damage each turn until put out. (WIS) Point Me: Your wand/implement spins around, stopping when its tip points north. (WIS) Periculum: Bright sparks shoot out of the tip of your wand/implement, going as far as you choose. The sparks will not harm anyone they hit, and will light up the area they travel for only a brief moment. (WIS) Tergeo: Cleans up a small mess in the vicinity. (WIS)
27K27Reparo, Point Me, Periculum, TergeoReparo: You instantly repair a broken non-magical object. (WIS) Point Me: Your wand/implement spins around, stopping when its tip points north. (WIS) Periculum: Bright sparks shoot out of the tip of your wand/implement, going as far as you choose. The sparks will not harm anyone they hit, and will light up the area they travel for only a brief moment. (WIS) Tergeo: Cleans up a small mess in the vicinity. (WIS)
27L27Lethal Poison, Point Me, Periculum, TergeoLethal Poison: You concoct a Lethal poison. The one who drinks this takes 1d6 damage at the start of every turn. You must have herbs and a liquid container to create this potion. (INT) Point Me: Your wand/implement spins around, stopping when its tip points north. (WIS) Periculum: Bright sparks shoot out of the tip of your wand/implement, going as far as you choose. The sparks will not harm anyone they hit, and will light up the area they travel for only a brief moment. (WIS) Tergeo: Cleans up a small mess in the vicinity. (WIS)
27M27Epoximize, Point Me, Periculum, TergeoEpoximize: Sticks 2 adjacent objects together. They cannot separate for 5 turns. (WIS) Point Me: Your wand/implement spins around, stopping when its tip points north. (WIS) Periculum: Bright sparks shoot out of the tip of your wand/implement, going as far as you choose. The sparks will not harm anyone they hit, and will light up the area they travel for only a brief moment. (WIS) Tergeo: Cleans up a small mess in the vicinity. (WIS)
28G28RictusempraRictusempra: Deals 1d4 damage to an enemy and pushes them back 3 spaces. (WIS)
28H28ConfundoConfundo: Confuses an enemy, making them attack whatever is closest to them for 3 turns. (WIS)
28I28LumosLumos: Lights up the tip of your wand or implement, lighting up all space within 4 spaces of you as bright as day. Lasts until called off. (WIS)
28J28OrchideousOrchideous: Summons an enchanted bouquet of flowers that last for 10 turns. Whoever holds the bouquet gains +3 to all Diplomacy and Haggle rolls. (WIS)
28K28CantisCantis: Forces a target to sing for 5 turns. During this time, they cannot cast any spells, and anything they say must be sung. (WIS)
28L28AntidoteAntidote: You concoct an Antidote potion. When drunk, it removes 1 poison effect. You must have herbs and a liquid container to create this potion. (INT)
28M28HerbiforsHerbifors: Grows a small garden over something or someone. If done to an enemy, they take 1d8 damage (bypassing armor). (WIS)
29G29ProtegoProtego: Casts a shield around you or an ally, preventing all effects of the next magical attack on them. Lasts 3 turns or until used. (WIS)
29H29AvisAvis: A flock of birds bursts out of your wand/implement, giving you and all allies in a 3-by-3 space area cover for 2 turns. (WIS)
29I29AlohomoraAlohomora: Unlocks a locked door, chest, etc. that has not been sealed by magical means. (WIS)
29J29AguamentiAquamenti: Water spouts like a fountain from your wand or implement for as long as you concentrate. (WIS)
29K29EpiskeyEpiskey: Heals yourself or an ally for 1d4 HP and removes 1 negative effect on them. (WIS)
29L29Dizziness DraughtDizziness Draught: You concoct a dizziness potion. This can be thrown or drunk, and the victim becomes dizzy for 3 turns. During this time, they must roll a d20 whenever they move. You must have herbs and a liquid container to create this potion. (INT)
29M29Crinus MutoCrinus Muto: Changes the physical appearance of an object or person for 5 turns. If done to a person, they are considered disguised for that time. (WIS)
30G30LanglockLanglock: Glues an enemy's jaw together, preventing them from speaking or casting spells for 3 turns. (WIS)
30H30Arania ExumaiArania Exumai: Instantly repels all spiders and acromantulas, sending them running as far from you as possible. (WIS)
30I30FumosFumos: Releases a smokescreen in a 3-by-5 space area for 3 turns. Nobody can see in or through this area while it lasts. (WIS)
30J30BaubilliousBaubillious: Brings down a bolt of lightning on an enemy, stunning them for 1 turn. (WIS)
30K30TarantallegraTarantallegra: Forces an enemy to dance for 3 turns. During this time, they can only move at 3 Speed, and you control the direction they go in. (WIS)
30L30Shrinking SolutionShrinking Solution: You concoct a shrinking potion. This can be thrown or drunk, and the victim shrinks 1 size class. You must have herbs and a liquid container to create this potion. (INT)
30M30Piertotum LocomotorPiertotum Locomotor: Makes all objects in a 3-by-3 space area move as if they were living beings for 5 turns. They still retain their durability, but will do whatever you command. (WIS)
31G31StupefyStupefy: Deals 1d6 damage to an enemy and stuns them for 2 turns. (WIS)
31H31Folio BrutiFolio Bruti: Convinces a common animal to travel and fight by your side as your companion. (CHA)
31I31Specialis RevelioSpecialis Revelio: Instantly discovers all magical properties about an adjacent object or person. (WIS)
31J31ImperviusImpervius: Reduces all damage done to yourself or an ally by half for 3 turns. (WIS)
31K31TitillandoTitillando: Tickles an enemy, bringing them to the floor and preventing them from making any actions. You must concentrate while casting this spell, and cannot move or make any attacks. Lasts for as long as you concentrate. (WIS)
31L31Blemish BlitzerBlemish Blitzer: You concoct a disguise potion. The one who drinks this changes appearance moderately, gaining +4 Haggle and +2 Stealth for 10 minutes or turns of combat. You must have herbs and a liquid container to create this potion. (INT)
31M31FernunculusFernunculus: Causes boils on a target, causing them to be sick for 5 turns and dealing 1d4 damage (bypassing armor) each turn. (WIS)
32G32(Choose Transport Ability)(Choose one) Portus: Turns an adjacent object into a Portkey. In three turns, the Portkey will transport instantly to a location of your choosing, along with anyone who is touching it. The location must be somewhere you’ve been before. (WIS) Apparate: You spin on the spot, disappearing and then reappearing in a location of your choosing, along with anyone touching you. The location must be somewhere you’ve been before. (WIS) Broomstick Proficiency: With some training, you become much better at flying on top of a broomstick. +3 Speed when flying. (DEX)
32H32(Choose Transport Ability)(Choose one) Portus: Turns an adjacent object into a Portkey. In three turns, the Portkey will transport instantly to a location of your choosing, along with anyone who is touching it. The location must be somewhere you’ve been before. (WIS) Apparate: You spin on the spot, disappearing and then reappearing in a location of your choosing, along with anyone touching you. The location must be somewhere you’ve been before. (WIS) Broomstick Proficiency: With some training, you become much better at flying on top of a broomstick. +3 Speed when flying. (DEX)
32I32(Choose Transport Ability)(Choose one) Portus: Turns an adjacent object into a Portkey. In three turns, the Portkey will transport instantly to a location of your choosing, along with anyone who is touching it. The location must be somewhere you’ve been before. (WIS) Apparate: You spin on the spot, disappearing and then reappearing in a location of your choosing, along with anyone touching you. The location must be somewhere you’ve been before. (WIS) Broomstick Proficiency: With some training, you become much better at flying on top of a broomstick. +3 Speed when flying. (DEX)
32J32(Choose Transport Ability)(Choose one) Portus: Turns an adjacent object into a Portkey. In three turns, the Portkey will transport instantly to a location of your choosing, along with anyone who is touching it. The location must be somewhere you’ve been before. (WIS) Apparate: You spin on the spot, disappearing and then reappearing in a location of your choosing, along with anyone touching you. The location must be somewhere you’ve been before. (WIS) Broomstick Proficiency: With some training, you become much better at flying on top of a broomstick. +3 Speed when flying. (DEX)
32K32(Choose Transport Ability)(Choose one) Portus: Turns an adjacent object into a Portkey. In three turns, the Portkey will transport instantly to a location of your choosing, along with anyone who is touching it. The location must be somewhere you’ve been before. (WIS) Apparate: You spin on the spot, disappearing and then reappearing in a location of your choosing, along with anyone touching you. The location must be somewhere you’ve been before. (WIS) Broomstick Proficiency: With some training, you become much better at flying on top of a broomstick. +3 Speed when flying. (DEX)
32L32(Choose Transport Ability)(Choose one) Portus: Turns an adjacent object into a Portkey. In three turns, the Portkey will transport instantly to a location of your choosing, along with anyone who is touching it. The location must be somewhere you’ve been before. (WIS) Apparate: You spin on the spot, disappearing and then reappearing in a location of your choosing, along with anyone touching you. The location must be somewhere you’ve been before. (WIS) Broomstick Proficiency: With some training, you become much better at flying on top of a broomstick. +3 Speed when flying. (DEX)
32M32(Choose Transport Ability)(Choose one) Portus: Turns an adjacent object into a Portkey. In three turns, the Portkey will transport instantly to a location of your choosing, along with anyone who is touching it. The location must be somewhere you’ve been before. (WIS) Apparate: You spin on the spot, disappearing and then reappearing in a location of your choosing, along with anyone touching you. The location must be somewhere you’ve been before. (WIS) Broomstick Proficiency: With some training, you become much better at flying on top of a broomstick. +3 Speed when flying. (DEX)
35I35Lumos MaximaLumos Maxima: After using your Lumos spell, you may send the light flying around at 5 speed. (WIS)