The Alchemist draws their power from their own intellect, studying both the physical and the metaphysical world to concoct potions. Many choose to use these potions combatively, while others keep to the side, supporting allies and hindering enemies more subtly. A good Alchemist focuses first on their ability to craft these potions, and often boosts their Ranged Attack to deliver them to enemies too. Some prefer to focus their efforts into Medicine for the more supportive potions, while others develop their Arcana for the more enchanting ones.
| Lvl | Cell | Ability | Cost | Rules |
|---|---|---|---|---|
| 2 | A2 | Chemist | Passive | Passive. When creating Potions, you gain +3 Food/Beverage Crafting, and get a critical success on a roll of 19-20. Upgrades:
|
| 2 | B2 | Good Arm | Passive | Passive. You gain +10 Ranged Attack when throwing an object to a spot within 10 spaces. Ranged Attack vs Reflex. |
| 4 | A4 | Vaporize | Passive | Passive. You can craft your potions as either liquids or gases, and can even interchange them if they're already made. Food/Beverage Crafting. |
| 4 | B4 | Irradiated | Passive | Passive. Chemicals line your body. You are immune to acid, poison, and diseases, take half damage from fire, and enemies will not attempt to eat you. |
| 6 | A6 | Mutate | 6 act | 6 actions. Turns a target you touch into another creature of your choice. Even if your target is willing, you must still roll to surpass their Will. If you fail, your target may get stuck mid-mutation. Lasts 6 turns. Enchantments vs Will. |
| 6 | B6 | Transmute | 24 act | 24 actions. Turn up to 1 cubic foot of any element into another element of your choice. This can only be done once per day. Enchantments. Upgrades:
|
| 11 | A11 | Philosopher's Stone | 600 act | 600 actions. You create a stone with magic. If someone crushes the stone, they gain Sorcererβs Protection. If they die, the Sorcererβs Protection disappears and they come back to life with full health. The stone can only be made once a month. Must roll 27+ Food/Beverage Crafting, Medicine, Enchantments, and Arcana. |
| Lvl | Cell | Ability | Cost | Rules |
|---|---|---|---|---|
| 1 | E1 | Minor Healing Potion | 24 act | 24 actions. You concoct a Minor Healing potion. The one who drinks this instantly heals 4 HP. You must have herbs and a liquid container to create this potion. Must roll 10+ Food/Beverage Crafting and Medicine. |
| 2 | D2 | Antidote | 24 act | 24 actions. You concoct an antidote. The one who drinks this is cured of all poisons currently affecting them. You must have herbs and a liquid container to create this potion. Must roll 11+ Food/Beverage Crafting and Medicine. |
| 3 | E3 | Light Healing Potion | 24 act | 24 actions. You concoct a Light Healing potion. The one who drinks this instantly heals 8 HP. You must have herbs and a liquid container to create this potion. Must roll 12+ Food/Beverage Crafting and Medicine. |
| 4 | D4 | Rejuvenation Potion | 24 act | 24 actions. You concoct a Rejuvenation potion. The one who drinks this heals 1d4 HP per turn until they reach full health or they die. You must have herbs and a liquid container to create this potion. Must roll 14+ Food/Beverage Crafting and Medicine. |
| 5 | E5 | Healing Potion | 24 act | 24 actions. You concoct a Healing potion. The one who drinks this instantly heals 12 HP. You must have herbs and a liquid container to create this potion. Must roll 15+ Food/Beverage Crafting and Medicine. |
| 7 | E7 | Greater Healing Potion | 24 act | 24 actions. You concoct a Greater Healing potion. The one who drinks this instantly heals 16 HP. You must have herbs and a liquid container to create this potion. Must roll 18+ Food/Beverage Crafting and Medicine. |
| 9 | E9 | Powerful Healing Potion | 24 act | 24 actions. You concoct a Powerful Healing potion. The one who drinks this instantly heals 20 HP. You must have herbs and a liquid container to create this potion. Must roll 21+ Food/Beverage Crafting and Medicine. |
| Lvl | Cell | Ability | Cost | Rules |
|---|---|---|---|---|
| 10 | F10 | Healing Bomb | 24 act | 24 actions. You concoct a bomb potion. When thrown, it heals everyone in a 3x3 area for 12 HP. You must have herbs and a liquid container to make this potion. Must roll 24+ Food/Beverage Crafting and Medicine. |
| Lvl | Cell | Ability | Cost | Rules |
|---|---|---|---|---|
| 1 | G1 | Acid Bomb | 24 act | 24 actions. You concoct a bomb potion. When thrown, it deals 1d6 damage on impact to everyone in a 5x5 area. For the next 3 turns, they all lose 1 armor each turn. You must have herbs and a liquid container to create this potion. Must roll 10+ Food/Beverage Crafting vs Fortitude. |
| 3 | G3 | Sticky Bomb | 24 act | 24 actions. You concoct a bomb potion. When thrown, it blows up into a giant sticky substance covering a 4x4 space area. Nobody in the area can use Move actions. Lasts for 3 turns. You must have herbs and a liquid container to create this potion. Must roll 12+ Food/Beverage Crafting vs Fortitude. |
| 5 | G5 | Flashbang | 24 act | 24 actions. You concoct a Flashbang potion. When thrown, it stuns everyone in a 3x3 area for 1 turn. You must have herbs and a liquid container to create this potion. Must roll 15+ Food/Beverage Crafting vs Fortitude. |
| 7 | G7 | Scatter Bomb | 24 act | 24 actions. You concoct a bomb potion. When thrown, the bomb explodes, knocking back everyone within 2 spaces of it 5 spaces away. You must have herbs and a liquid container to create this potion. Must roll 18+ Food/Beverage Crafting vs Fortitude. |
| 9 | G9 | Frost Bomb | 24 act | 24 actions. You concoct a bomb potion. When thrown, it deals 1d8 frost damage to everyone in a 3x3 area. They all lose 3 actions per turn for 3 turns. You must have herbs and a liquid container to create this potion. Must roll 21+ Food/Beverage Crafting vs Fortitude. |
| Lvl | Cell | Ability | Cost | Rules |
|---|---|---|---|---|
| 10 | H10 | Poison Bomb | 24 act | 24 actions. You concoct a bomb potion. When thrown, it releases a gas that poisons everyone in a 3x3 area, dealing 1d4 damage to each at the start of each turn. You must have herbs and a liquid container to create this potion. Food/Beverage Crafting vs Fortitude. |
| Lvl | Cell | Ability | Cost | Rules |
|---|---|---|---|---|
| 1 | I1 | Exhaustion Poison | 24 act | 24 actions. You concoct an exhaustion poison. The one who drinks this suffers -4 Acrobatics, Arcana, Athletics, and all Attacks. Lasts until cured. You must have herbs and a liquid container to create this potion. Food/Beverage Crafting vs Fortitude. |
| 3 | I3 | Sick Poison | 24 act | 24 actions. You concoct a sickness poison. The one who drinks this becomes sick, taking 3 actions to vomit each turn. Lasts until cured. You must have herbs and a liquid container to create this potion. Food/Beverage Crafting vs Fortitude. |
| 5 | I5 | Knockout Poison | 24 act | 24 actions. You concoct a knockout poison. The one who drinks this falls asleep for an hour. If they are attacked, they wake instantly. You must have herbs and a liquid container to create this potion. Food/Beverage Crafting vs Fortitude. |
| 7 | I7 | Lethal Poison | 24 act | 24 actions. You concoct a Lethal poison. The one who drinks this takes 1d4 damage (bypassing armor) at the start of every turn. Lasts until cured. You must have herbs and a liquid container to create this potion. Food/Beverage Crafting vs Fortitude. |
| 9 | I9 | Fear Poison | 24 act | 24 actions. You concoct a hallucinogen. The one who drinks this is is given a nightmarish vision of your own design. Lasts until cured. You must have herbs and a liquid container to create this potion. Food/Beverage Crafting vs Will. |
| 11 | I11 | Paralysis Poison | 24 act | 24 actions. You concoct a paralysis poison. The one who drinks this loses 6 actions for the next 6 turns, with the penalty decreasing by 1 action each turn. You must have herbs and a liquid container to create this potion. Food/Beverage Crafting vs Fortitude. |
| Lvl | Cell | Ability | Cost | Rules |
|---|---|---|---|---|
| 5 | K5 | Stoneskin Potion | 24 act | 24 actions. You concoct a Stoneskin potion. The one who drinks this gains +2 Armor and cannot be poisoned for 10 turns. You must have herbs and a liquid container to create this potion. Must roll 15+ Food/Beverage Crafting and Arcana. |
| 5 | L5 | Feather Potion | 24 act | 24 actions. You concoct a Feather potion. The one who drinks this falls like a feather and cannot be damaged from falling for 10 turns. You must have herbs and a liquid container to create this potion. Must roll 15+ Food/Beverage Crafting and Arcana. |
| 5 | M5 | Elongation Potion | 24 act | 24 actions. You concoct an Elongation potion. The one who drinks this receives an elongation bonus β any beneficial effects currently affecting them are extended to last for a whole day. You must have herbs and a liquid container to create this potion. Must roll 15+ Food/Beverage Crafting and Arcana. |
| 5 | N5 | Water Breathing Potion | 24 act | 24 actions. You concoct a Water Breathing potion. The one who drinks this can breathe underwater as easily as in air for 1 hour. You must have herbs and a liquid container to make this potion. Must roll 15+ Food/Beverage Crafting and Arcana. |
| 8 | K8 | Love Potion | 24 act | 24 actions. You concoct a Love potion. The one who drinks this falls in love with the first person they see, answering their every demand. Lasts 1 hour. You must have herbs and a liquid container to make this potion. Must roll 21+ Food/Beverage Crafting and Arcana. |
| 8 | L8 | Invisibility Potion | 24 act | 24 actions. You concoct an Invisibility potion. The one who drinks this becomes invisible (gaining +10 Stealth) for 10 minutes or until they call the effect off. You must have herbs and a liquid container to make this potion. Must roll 21+ Food/Beverage Crafting and Arcana. |
| 8 | M8 | Strength Potion | 24 act | 24 actions. You concoct a Strength potion. The one who drinks this brings their Athletics and Heavy Attack skills to 20, no matter where they were before. Lasts 10 turns. You must have herbs and a liquid container to make this potion. Must roll 21+ Food/Beverage Crafting and Arcana. |
| 8 | N8 | Wings Potion | 24 act | 24 actions. You concoct a Wings potion. The one who drinks this sprouts wings capable of flying at 2 spaces per Move action for 10 turns. You must have herbs and a liquid container to create this potion. Must roll 21+ Food/Beverage Crafting and Arcana. |
| 11 | K11 | Arcane Potion | 24 act | 24 actions. You concoct an Arcane potion. The one who drinks this has their spirit removed from their body to walk the Arcane Realm. Lasts 1 hour. You must have herbs and a liquid container to make this potion. Must roll 27+ Food/Beverage Crafting and Arcana. |
| 11 | L11 | Lucky Potion | 24 act | 24 actions. You concoct a Lucky potion. The one who drinks this can take the higher of 2d20 for all rolls for 10 turns. You must have herbs and a liquid container to make this potion. Must roll 27+ Food/Beverage Crafting and Arcana. |
| 11 | M11 | Memory Potion | 24 act | 24 actions. You concoct a Memory potion. The one who drinks this can use an active ability that they have already used in the same battle. You must have herbs and a liquid container to make this potion. Must roll 27+ Food/Beverage Crafting and Arcana. |